Design Investigations is a design course at the University of Applied Arts in Vienna. It’s for the curious and the critically engaged. It’s for people who want to face the complexities and uncertainties of our world head-on. It’s for the responsible radicals who want to challenge and change the world around them. It’s a place where people come together to design tools, experiences, stories and provocations that help to create a more hopeful and humane future for us all.

The Last Car

The Last Car is a monument that speaks to the transformation unfolding in our cities. As we reclaim urban space and rethink how we move, connect, and live, the privately owned vehicle fades into the past. What once felt inevitable is now being actively reimagined. On September 15th, 2070, Vienna officially decommissioned its last privately

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The Heritage Gate

The Heritage Gate marks the entrance to a future where performance replaces memory. Its baroque façade, adorned with gold-and-white national symbols and shimmering 2.5D reliefs, glorifies Austria as a curated tourism state. Built from timber and stagecraft materials, the structure is both monumental and theatrical – more set piece than sculpture. Behind the polished front

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The New Commons

The New Commons is a monument commemorating a speculative post-capitalist future where AI has rendered current work structures obsolete. The monuments’ materiality of fertile soil contrived from decomposed office materials, is representative of both the celebratory overcoming of these capitalistic structures and the formation of a new way of living. Its horizontal structure which gently

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The Dawn of Fusion

In a speculative future set in 2065, a breakthrough in nuclear fusion changed everything. Energy became limitless — clean, glowing, and abundant. This monument celebrates that moment. A luminous, floating torus — echoing the shape of fusion reactors — hovers above a solid platform: a symbol of hope, power, and human ambition. Its constant glow

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Huso Huso

In this project we are imagining a future in which the Beluga Sturgeon—an ancient fish that once swam with dinosaurs—has returned back to the Danube. Lost from Austria in the 2020s due to overfishing, pollution and damming, its comeback is the result of decades of river rewilding and ecological care. This metal sculpture—built out of

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Places for Period

‘Places for Period’ is a co-design project led by Eszter Noémi Zwickl and created together with people who menstruate from Budapest, Hungary. ‘Közvécé a Közért’ is an interactive event organised by the ‘Places for Period’ co-design team. The event presents a new and positive perspective on the usually unpopular, yet indispensable and useful public toilets.

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Humain

This diploma project focuses on developing an inclusive coffee cup system through a design research approach. In collaboration with hospitals and occupational therapists, it addresses the challenges of using conventional objects in unintended, often unsafe ways. An issue highlighted in the prior research project Immovable Grace. The project responds with an ergonomic, modular cup system

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Latent Collective

Artificial intelligence is no longer just a tool: it is reshaping how we live, work, and relate to one another. As more decisions are handed over to algorithms, their influence becomes deeply embedded in our everyday lives. While AI systems are designed for the many, their development remains concentrated in the hands of a few

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SlimeMoldCrypt

In this installation, you become the sole guardian of your own data without relying on tech companies to secure it for you. Your ability to encrypt information depends on how well you care for a living slime mold. Through three adjustable controls, you must respond to its needs in real time. The more attentively you

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LED Paradox

Species are disappearing faster than ever, partly due to human-driven light pollution. Driven by the Jevons paradox, where greater efficiency prompts greater use, LED fixtures have multiplied, brightening the night sky and shifting its glow from the warm orange of sodium lamps to a colder blue-white hue. The surge of blue-rich night illumination fragments habitats,

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What Do I Say

 ‘What Do I Say’ explores the emotional impact of a parent’s cancer diagnosis on teenagers, focusing on the often-silent responses shaped by shock, fear, and emotional overload. The narrative is based on the artist’s personal experience: a delayed emotional response to her mother’s breast cancer diagnosis during adolescence, and the eventual reconnection that came through

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Encapsulated

Water-powered gears of biodegradable plastic relentlessly churn above a basin, circulating water through an extractive, self-eroding engine of capitalist time. Beneath this mechanism, a verdant bed of moss and ferns, among Earth’s oldest plant forms, drinks in the cascade, symbolizing ecological time and nature’s cyclical resilience. A Sisyphus-like siphon periodically drains each overflow, echoing the

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Multi-Modal Kamera

Products and services powered by artificial intelligence are rapidly introduced into our everyday life, yet their inner workings remain largely inaccessible. Multi-modal AI models, which combine multiple types of data, are no exception. Designed to be “seamless”, these systems obscure their processes, limiting public understanding and critical engagement. This project is inspired by a “seamful”

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Life in the Box

A Skinner box: a device that delivers shocks when the user is not on TikTok. Relief comes only after five hours of screen time. The typographic mind is fading, overtaken by the full force of the attention economy. Now, a product appears first on your feed, not a billboard. A new visual language is emerging,

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Tangible Surroundings

While observing my surroundings on public transport, I noticed that smartphones seem to be a quick solution for bored children of all ages. What really concerned me was seeing the rising numbers of parents offering their toddlers digital devices as a ‘sedation measure’. Through interviewing a psychotherapist who specialises in children and addictions, the objective

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Data Fever

All media emit heat, a sign of life in the digital world. As data grows, so does the heat, yet a cooling apparatus maintains the data alive. Too warm for a second and the entire apparatus becomes nonfunctional. Digital archives are dependent on the cold and vulnerable to the warm. In the feverish drive to

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Climate Anger to Action

Climate Anger to Action is a step-by-step guide to help transform climate anger and paralysis into action. It acknowledges the frustration, guilt, and helplessness many feel in the face of the climate crisis and offers a structured approach to move beyond those emotions. The guide starts with personal, manageable steps—self-reflection, creative expression, and small lifestyle

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SuperTama

We live in a digital era where our personal data is continuously tracked and collected. Have you ever paused to wonder where the cookies we generate while browsing are stored, who can access them, and how they are ultimately used? As inherently social creatures, maintaining online connections has become essential, yet sharing personal details inevitably

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A Non-Visual Game

We live in a very visual society where we rely so much on our sight that we often forget what it means to be blind. Almost all board games cannot be played without being able to see, and of the few games made for visually impaired people, most are just adaptations of existing games. Unfortunately,

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Words in Wood

‘Words in Wood’ is an artistic exploration that addresses three profound, personal questions by shaping them into abstract, tangible forms through carving. This project seeks to answer those questions both through written reflections and carved forms, merging thought and craftsmanship into a unified expression. The process merges intuitive flow with the foresight demanded by wood’s

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Kataula

Kataula is a material-based project that documents the ongoing destruction of Kataula Mountain in Georgia’s Kavtiskhevi village, where industrial limestone extraction continues under the operation of a major cement producer – Heidelberg Materials. The mountain is not only a site of extraction but also a burial ground—home to the artist’s great-grandmother and family, as well

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Earwitness

How might the world change if we truly start to listen? Earwitness is an active listening game, inviting players to heighten their awareness and reshape the perception of their environment. Guided by evocative prompts like “a sound that feels like a secret” or “something that seems to be sending a message,” players uncover hidden rhythms,

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Stasimon

“Stasimon” is a digital game in which players fabricate a story through teamwork and exploration of the games bounds. The players take on the role of the Moirai, the “fates” in Greek mythology, and in this case the ones who control destiny itself. The story the players create are played by actors on the stage,

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What’s Going on with the Pigeons?

“What’s Going on with the Pigeons?” is a self-generative, geo-social adventure game played across your city. Instead of following a pre-written storyline, the game serves as a dynamic framework, empowering players to collaboratively create and evolve the narrative. Guided by AI and enriched with real-time, location-specific information gathered from the web, the story is generated

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Habitat

“Habitat” is a cooperative board game where players work together as forest animals to slow down urban expansion and preserve their ecosystem. Each player takes on the role of a wild boar, hare, hedgehog, or deer, navigating the landscape while earning different amounts of points for moving across various tile types. The board consists of 36 tiles arranged

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Cosmic Quest

Cosmic Quest: The Maze of Space is a collaborative tabletop board game where players take part in an interstellar rescue mission. Through the aid of red and blue filter glasses, players move through and solve a dynamic, tile-based space maze while uncovering hidden passages and strategic opportunities that exist in almost every corner. The main

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Building Beliefs

“Building Beliefs” is a cooperative board game that challenges players to balance individual as well as collective goals. Exploring people’s susceptibility to alternative living arrangements, the game highlights the interdependencies between them and confronts them with their motivations to cooperate. Within the spirit of Vienna’s rich social housing history, players must build a new community

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Deaf Space

“Deaf Space” is a cooperative multiplayer experience that immerses players in a sci-fi world, focusing on asymmetric gameplay while raising fundamental questions about communication, subjective perception, and cooperation. While the players are not allowed to speak to each other, they have to solve different tasks playing around limited forms of communication in form of gestures.

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Game of Power

In “Game of Power,” a political simulation game, players take on the role of the leaders of a fictional country called “Politopia.” Once renowned as a beacon of democracy, the nation has recently plunged into political turmoil. Deep societal divisions have fueled growing polarisation, with political factions becoming increasingly hostile toward one another. In this

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GeoGenesis

GeoGenesis immerses participants in the 22nd century, where humanity faces collapse from environmental disasters, economic ruin, and social upheaval. In this interactive installation project, you and your partner hold ultimate authority over Earth’s future. With limited resources and the weight of leadership, you’ll make decisions, where to invest, which priorities to pursue, that ripple across

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We R Drawing

„We R Drawing“ is a cooperative VR game that turns data into immersive drawings. Collaborate with friends by sketching prompts in 3D using only your hands, transforming the act of drawing into a shared experience beyond the constraints of reality. The game is designed to be accessible and natural, stripping away complex VR mechanics to

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Unbubble

In a world where disagreements often devolve into “us vs. them” mentalities, Unbubble is a roleplaying communication game designed to unite people with different perspectives through meaningful dialogue. Unbubble fosters empathy and critical thinking by encouraging players to step into the shoes of characters with unique worldviews. The player characters feature different traits, beliefs, and

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Stick Together!

Stick together! is a simple physics-based video game. As pink and blue chewing gums, two players cooperate climbing up a public trash bin. Each player can stick little pieces of gum to the pole that the other – but only the other – player can attach to in order to get up. This aspect of

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Sottobosco

Sottobosco is a cooperative card game offering a prefigurative experience of navigating through a disjointed time. Such a time is defined by the absence of a voice capable of narrating a stable world. After the collapse of Reality – understood as a constructed framework rather than the totality of what exists – players face an

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Playfulness

This toy encourages perceiving the moment through mindful movement while fostering a deeper sense of body awareness. A wall in between a synchronous performance, acting as the communicator, guiding the players through their slow cooperative movement games. To communicate, a player’s body movement is tracked through sensors and transferred to a network of lights that

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AI Gossip

As more smart devices are introduced into our daily lives, the use of AI in these devices is expected to increase, amplifying existing data privacy concerns and introducing new issues regarding their influence on our routines. The short film ‘AI Gossip’ uses humour to tackle this challenging topic, by depicting AI devices conversing with each

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Ethico

Artificial Intelligence is everywhere. Many use it daily and see it as humanity’s greatest invention, others scream impending doom. However, for how present it is, there is a noticeable lack of understanding and little talk about meaningful regulation. ‘Ethico’ is a game that confronts players with their own opinions on AI ethics and dilemmas. Based

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Reclaiming the art of handwriting

“Reclaiming the art of handwriting” is a project that explores writing as a creative and self-fulfilling practice in the increasingly digital world we find ourselves in today.  Non-analogue methods of writing are progressively replacing pen and paper as the strive for efficiency is growis. So many things once solid are vanishing whilst the longing for

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Digital Ruins

‘Digital Ruins’ asks:”What does a world look and feel like, in which we have to leave behind our personal archives? How will we cope with the loss of our most personal data?” Modern ways of data storage provide us with seemingly infinite space for memories and stories. While these technologies are incessantly trying to appear

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Conversations on the Shift

‘The Decade of Rest’, a speculative design project by Angela Neubauer, explores a reimagined Austria prioritising well-being over profit. This alternative reality emerges post-Covid-19, with a radical shift in priorities towards care work and addressing the climate crisis. This shift heralds a “decade of rest,” where certain practices and industries are suspended, granting a respite

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KidsArtAI

This innovative generator gives you the opportunity to explore images which have been generated from the artworks of the imaginative minds of children – those who don’t follow societal art norms –resulting in exceptionally  distinctive artworks. This is achieved through the application of StyleGAN, trained on a dataset comprising voluntarily contributed artworks. You can check

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Smart Promise

‘Smart Promise’ is a deep dive into the world of smart products and the promises they hold. The ubiquitous nature of these devices raises pressing concerns about data privacy, targeted manipulation, and the monetization of users and their data. The allure of increased productivity and automation for greater comfort has driven the widespread adoption of

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Triple spine relief design care body

Through outlining the hidden systems behind AI training and urgencies related to worker’s rights, the installation recreates the hostile environment of a fictitious abandoned office.  Cognitive capitalism found fertile grounds in pandemic lockdowns and changed working conditions, normalising home offices, where the invisibility of the human labour behind AI can be exploited to the core. 

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Google Marriage

‘Labour of Love’ is a speculative design project exploring the convergence of Capitalist interests and feminist politics. Currently, the largest datasets necessary for high-quality AI belong to profit-driven corporations like Google. Marriage, protected by state rules and obligations, often sees a gender imbalance in unpaid work, with men statistically doing less than women in heterosexual

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Empathic Migration Companion

In a world facing a migration boom, conventional politics falter, leading individuals to seek alternatives like PangeaConnect. This tech giant steps in where official responses fall short. Introducing Alyza, the ‘Empathic Migration Companion’ – an AI designed to guide, educate, and foster empathy for immigrants. Alyza prepares you for the future, offering assistance and calm

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BRUTE FORCE

Drawing on quantum theory and geology, the film exposes the intrinsic omissions, distortions, and ecological impact of data extraction. It reveals how mapping, measuring and computing the world, shapes the very territories we seek to capture. Yet, much like our data centres, the land itself keeps a geological record of its own transformation, sedimenting the

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Sonnenmeer

Search for the yellow flowers in April. Where do they live and how do they thrive? Dandelions grow in impossible places and blossom in imbalance. With their long root systems, they are made to stay, returning year after year to conquer the ground. In Austria, land rezoning increases property value by 26 times. Each day,

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Artificial Atmosphere

Geoengineering is often promoted as a solution to climate change, but it carries significant ethi- cal and ecological risks. This project explores these concerns by showcasing a dystopian future in which the government secretly employs geo-engineering techniques, resulting in severe environ- mental problems that are concealed from the public under the guise of natural climate

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Large Language Writer

The user interfaces between humans and machines play a crucial role in the perception of artificial intelligence – the next socio-technological frontier. Looking at current interfaces implemented by big tech, show tendencies of mystification and disguise. Everything just “works like magic.” This top-down approach leads to technological skepticism and distrust. These interfaces are referred to

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What might become of a body of water?

The installation ‘What Might Become of a Body of Water?’ explores the evolving relationship with rivers, underscored by the neglect of hydro-feminist perspectives. It presents a visual and auditory narrative on the eerie parallels between three sites along the Danube: the Ajka disaster marked by toxic red mud, the submerged ancient ruins of Lepenski Vir, and

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Klang Kanal

“Klang Kanal” is demonstrating the still existing liveliness of the tamed Danube channel in the form of an immersive sound installation. In the bustling urban environment, the natural sounds of the Danube are often drowned out by the city’s noise pollution,making it difficult for people to connect to nature. By amplifying the whisper of the

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Eat Your Consequences

‘Eat Your Consequences’ immerses participants in a culinary journey through a speculative future. With a nine-course tasting menu along the Danube, the experience prompts reflection on the environmental impacts of human intervention in nature. An accompanying audio narrative delves into research findings on the effects of power plants, river regulation, and invasive species. The project aims

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Donau’s Motion

How to celebrate the movements of Donau? In the design project Donau’s Motion, the river with all its organisms takes center stage. The installation reflects the movements of Donau. It transforms its calming beauty into an interactive experience for humans, the wild live and the wind. The project is located on the Donauinsel, the self-named

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Danube Expedition

The project “Danube Expedition” began with simple designs like a paper-mâché boat and a bicycle-boat hybrid, culminating in a practical and affordable raff. Made from salvaged and repurposed materials, to create an accessible, and ingenious watercraft. From experimenting with PVC air pillows to large scale barrel models, the project was guided by a thinking-through-making approach. Finally,

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Gatsch and Tratsch

“Gatsch and Tratsch” is a communal experience that transports sediment from the Danube River into the center of the city of Vienna. This project invites urban residents to engage with the natural elements of the river, fostering a deeper connection to the environment and raising awareness of the river’s ecological and cultural significance. Additionally, the

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‘Possible Futures of (Design) Education’

We were thrilled to have hosted an exciting panel discussion by DESIGN INVESTIGATIONS and Anab Jain at die Angewandte. On 14 December, we presented ‘Possible Futures of (Design) Education’, an online and in-person event that explored the futures of education, with a specific focus on design. We were honored to welcome pioneering educators, thinkers, and

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Heat Shell

“Heat Shell“ is a playful experiment to harness human body heat as a source of energy. The human body continually generates about 100 watts of heat. “Heat Shell” is their proposal to harness this wasted warmth for energy independence, especially in cold homes during winter. ‘Heat Shell’ It creates a compact, heat-reflective space that can

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Human Powered Toaster

“Human Powered Toaster” attempted to power a toaster with human strength. The experiment started with Florian’s interest in learning more about how much electricity we actually use for some of our most mundane, everyday tasks. Florian started by wanting to make it easier to understand what numbers like 100 watts actually mean. This can be

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Pojangmacha Building Workshop

For a week in mid-November of 2021 Mia Kim led a hands-on making workshop at Design Investigations. Inspired by Korean informal, transient food stands — Pojangmacha — she designed a contemporary version that the students of Design Investigations built collaboratively within 3 days! It was very impressive how the students came together! . The workshop

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Fashion Therapy

“Fashion Therapy”, is a project that critiques fast fashions and reimagines an alternate relationship with clothing and materiality. In her research Sophie discovered how high energy consumption in mass production, non-transparent supply chains and a throwaway culture, are worsening the problems associated with fast fashion. Digging deeper into her research and doing field visits foregrounded

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IDEO’s Max Lackner talks about his experience at our studio.

Where do you work now, what do you do? What is the nature of your work? I am a Visual Interaction Designer working in San Francisco for the design consultant agency IDEO. IDEO is famous for their human-centered design approach and design thinking methods. My task as a Visual Interaction Designer is finding new ways

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Haut Couture

“Haut Couture” is a series of modular garments that adapt to weather conditions and enhance the absorption of vitamin D. More than 50% of Austria’s population has a noticeable deficiency of vitamin D. Several factors contribute to this, including limited sun exposure, clothing, and dietary habits. Evie’s project ‘Haut Couture’ explores how changing what we

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The NIMBY Phenomenon

“The NIMBY Phenomenon” is where individuals who acknowledge renewable projects’ necessity and benefits in the abstract resist them once they enter the development phase, i.e., real and close to home. Looking at the anti-wind turbine discourse, it is, at its core, another one of aesthetics. The underlying cause of this resistance lies in a distortion

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Pawsitive Charge

“Pawsitive Charge,” a brazen startup that spots a unique opportunity to capitalize on this untapped resource. With their trio of innovative and “playful” gadgets, our furry friends are suddenly more than man’s best friend – they’re our power providers. It’s a twisted tale where love for our dogs meets the thirst for power, blurring the

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Off-tangled

“Off-tangled” by Lara, Eszter and Gaëtan is a fictional energy harvesting kit worn by urban foragers to convert household solid waste into a useful energy resource. This speculative kit presents a scenario where, through the process of plasma gasification, ordinary waste is transformed into Synthetic Gas, a cleaner energy alternative. The journey, comprising waste collection,

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(EM)POWERING RESILIENCE

“(EM)POWERING RESILIENCE” aims to tangibly reimagine, design, prototype and build alternate ways in which we can create and use energy. For her semester project, Julia crafted a fully working, ingenuous solar panel using rain barrels, pool heaters, and scrap wood, showcasing her creativity and the potential of everyday items. It is also a reminder that

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The Studio As A Farm

For the 2019-2020 Winter Semester, we converted our Studio into a Farm. We are tackling the brief ‘Hungry Ghosts’ and to understand all aspects of food production, we are using various different techniques: from permaculture to acquaponics to grow food in the studio. We also have mushrooms and mealworms, and even chicken!

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Windy Vienna

„Windy Vienna“, is a local proposal of micro wind turbines on Aspernbrücke powered by Vienna’s Danube. These vertical turbines are designed for public participation; people can modify the blades under guided workshops, directly influencing future energy solutions. The system converts rotational energy into electricity, encouraging members of the public to charge their phones. Transparent sections

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Energy in Food Transport

„Energy in Food Transport“ explores the complexities of food systems and supply chains, revealing the hidden energy costs behind the transport of our daily groceries. Many grocery store fruits and vegetables come from distant countries, even when similar produce grows near Vienna. To promote local over imported choices, Steffi and Lisa’s project “Energy in Food

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Boat Building

To start of the 2018-2019 Winter Semester, we split the class in two teams and build two identical boats out of wood, fabric and a bit of varnish. After every students planned the boat in CAD, the cross sections where cut out with the jigsaw in order to be connected by wooden slats. After the

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99 Cents to Start

“99 Cents to Start” is an inspiring proposal in which rentable e-scooters are used as public energy infrastructure. By transforming a privatised system into a tool for positive change, Tim and Tobie’s fully working prototype and accompanying blueprint is a demonstration of not just how we reimagine energy, but more importantly, how we invest in

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Hungry Ghosts: Food in the Age of the Anthropocene

For the winter semester 2019 at Design Investigations, we are using the lens of FOOD, to explore, investigate, prototype and propose new, alternate, even radical ways in which we will mitigate, and adapt to the rapidly unfolding climate crisis.

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Preparing for tomorrow

“Preparing for tomorrow” is a project that uses the everyday concept of a morning routine and its associated products to give an insight into possible futures. Narratives of certain futures have become a major marketing tool. Especially western capitalist future visions present themselves in a desireable way, while only representing a slim part of society.

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‘Alsergrund on Display’ wins the Stadtarbeit Prize

Congratulations to our students Lucy Li and Stephanie Kneissl for winning the Stadtarbeit Prize at the Vienna Design Week for their project ‘Alsergrund on Display’. Building on the studio democracy brief ‘Active Citizenry’, Lucy and Stephanie spent the summer creating the tools for their new citizen museum.

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Shaping memory

“Shaping memory” is an upcycled fashion collection made from discarded nylon stockings. After the light bulb, nylon tights are the second best-known case of “planned obsolescence”. This is a policy whereby companies deliberately limit the useful life of products by shortening their lifespan. Since nylon stockings are mainly made from petroleum, they have to be

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Long Interview with our Professor Anab Jain

Recently, the Dutch National Newspaper, De Volkskrant, published a long interview with our Professor Anab Jain about speculative design, colonial histories and long term futures, technological visions and critical thinking in their weekend edition.

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Our New Book: After Abundance

We are thrilled to launch our new book, ‘AFTER ABUNDANCE: A SPECULATION ON CLIMATE CHANGE IN THE ALPS’, published by Birhauser Books. Edited by our Professor Anab Jain and curator Thomas Geisler, ‘After Abundance’ is the culmination of our project originally presented as Austria’s official entry to the London Design Biennale 2018.

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Ease

This is “Slow down with EASE”, the semester project by Florian Sapp, Dagmar Hujibers, Maja Eugenie Meland and Nicole Schadensteiner which we are very excited to share with you. In our very efficiency driven society, doing something meaningless is often immediately seen as a waste of time. Even if you do it as a leisure

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DODO at the Global Grad Show

Our graduate Ege Kökel was invited to the Global Grad Show as part of Dubai Design Week this year! She showed her project DODO IN THE ROOM that investigates the de-extinction of animals.

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Membran

“Membran“ is a public space intervention that questions how the urban is constructed. It searches for possibilities of grassroots re-construction and invites playful interaction. The construction industry is responsible for almost a third of world’s waste. “Membran” re-purposes what is otherwise thrown away. It transforms damaged tarpaulins into nets. Nets that are reimagining dead corners

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Guest Lecture by Fiona Raby

Today we welcomed back our former professor Fiona Raby to deliver a guest lecture. She gave a talk in which she outlined her critical practice by showing four projects by her studio Dunne & Raby. The care that goes into the design of their objects and spaces was important for the students to see, and

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Exploring E-Waste

“Exploring E-Waste” Is a project focused on salvaging and working with obsolete consumer and household electronics, aimed at gaining an understanding of their characteristics and impact on our surroundings. “Exploring E-Waste” is a set in a fictional world where a breakdown of supply chains has resulted in a severe shortage of electronics on the market,

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Visit us at Vienna Design Week!

We are taking part in this years Vienna Design Week at festival headquarters (details below). Come visit us and check out our interactive projects! Here is the context and bracket under which the projects were developed: FUTURES OF DEMOCRACY? The shared political reality of democracy as we we know it in the Western world is

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Lucida

The diploma project “Lucida” by Can Denzer is a film that shows a surreal view of a world that emerges from a conversation between John Berger and an AI. Lucida speaks for both AI image “reproduction” tools like Dall-e or Stable diffusion, which have been “trained” on millions of images, including the Painting of Tradition

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After Abundance in the Press

We are proud to see the positive responses to the After Abundance Exhibition in international and national media. Extensive coverage included, amongst others, the New York Times, Kurier  and an appearance in the Zeit im Bild, while Metropolis Magazine and Abitare Magazine featured us in their Top Ten picks for the London Design Biennale. Follow

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Fear of Mistakes

„Fear of Mistakes“ by Eszter Zwickl is a process-focused project which endeavours to understand and overcome the fear of mistakes. While she was trying take the first steps to learn the skill of wood working, she faced several different emotions. To be able to understand those feelings she created a method to note and measure

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We are at the London Design Biennale’18

We are thrilled to announce that Design Investigations is representing Austria at the London Design Biennale 2018! Our installation ‘After Abundance’ at the Biennale will be open to the public from the 4th to 23rd September at Somerset House in London. We hope you can come by and see our work.

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Haltung

‘Haltung’ is a deeply thoughtful and beautifully executed pre-diploma project by Denise Schindele. The project is an investigation of the relationship between outer posture and inner attitude. She looked at these two aspects separately to see if they are separable at all. „I documented two processes that took place over a period of 7 weeks.

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Design for Agency at Vienna Biennale

We were honoured to be invited to present a curated show of our projects at the prestigious MAK Museum, for the Vienna Biennale 2017. For this show, we presented a series of projects that emerged from a year long investigation titled ‘DESIGN FOR AGENCY’.

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Humanless Nature

Humanless Nature is an exploration of imagining a world, long long time ago, and speculating on alternate evolutionary histories. Concentrating on mutualism as one aspect of evolution, as one possible mode of existence in an environment where there were no predators for a very long time. . In conversation with paleontologists, we created a unique

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Am I Gaboniontum?

‘Am I Gaboniontum?’ is a project responding to our semester brief ‘Jelly Worlds’, where we @design_investigations partnered with Vienna’s Natural History Museum (@nhmwien) to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2 billion

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Listening to Spaces, Stefan Kaegi

Sometimes you don’t need to build scenographies or invent fictions, sometimes it’s enough to stand still and look at where you are. Listen to some thoughts of somebody who is not around anymore or listen to the sounds that are inscribed into those spaces.

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Centaur Design Experiment

Artificial intelligence plays an increasingly important role in our everyday lives. Instead of fear and rejection, I wanted to find out how far artificial intelligences – which are usable here and now via the internet – can be used as a tool in a design process. It soon became clear that productive collaboration would require

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Deep Dive

Contemporary knowledge is faceted, iridescent and omnipresent. It inhabits a fluid shared space, containing and diffracting countless truths of different weight. The way knowledge is steered constitutes our world, what is a fact and a reality. . Deep Dive is a documentary project telling a story of several deep sea species inhabiting the depth of

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Gardens Of Xeno

Gender fluidity has been part of nature for centuries. Using a collection of Instagram filters, we invite you to embody different gender fluid animals, and explore the plurality of narratives found in nature. The Gardens of Xeno states that the terms ‘natural’ and ‘pure’ have been misused for too long. . Check out thegardensofxeno on

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Political Atmosphere

“Political Atmosphere” amplifies the invisible connections between flight turbulence, climate change and war. . Even though several research papers observe a strong correlation between climate change and conflict, scientists are still unable to explain the underlying mechanisms. As the complexity of this relationship is impossible to quantify, the installation captures this understanding in a more

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Interspecies Play

‘Interspecies Play’ is a project which entertains multiple ideas on further developing a playful relationship between urban animals and humans, without humans always steering the ship. . Can we have multispecies playgrounds in cities? Wild animals are adapting to the environmental destruction by migrating to cities. Inspired by this, the project ‘Interspecies Play’ explores the

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Renunciation Rebellion

‘Renunciation Rebellion’ is a project presenting a performance piece which displays an accedence ritual for a fictional religion based on anti-consumerism. . Sigmund Freud advocated the thesis that man is always subject to his innermost drives and incapable of any permanent rational action. His nephew Edward Bernays was fascinated by this thesis and constructed communication

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Saltwater Crescendo

‘Saltwater crescendo’ is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2 billion years

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Much Wants More

‘Much wants more’ is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2 billion

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Smells of Deep Time

“If the world is in all its beings, this means that every being is capable of radically transforming the world.” – Emanule Coccia . ‘Smells of deep time’ is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and

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But The Shadow Remains

‘But the Shadow Remains’  is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2

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Other Worlds

‘Other Worlds’ is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2 billion years

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Multispecies Worlds Forager

The project ‘Multispecies Worlds Forager’ asks if human anthropocentric views of the world can shift into acknowledging and valuing the interdependent relationships of all living beings, along with the well-being of each species and individual. . The ‘multispecies worlds forager’ is a fictional tool trying to expand and force one’s mind to contemplate life and

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The Foundling’s Tale

‘The Foundling’s Tale’ is a project responding to our semester brief ‘Jelly Worlds’, where we, Design Investigations, partnered with Vienna’s Natural History Museum to imagine and speculate deep time and alternate evolutionary histories. The brief emerged from NHM’s desire to explore stories around the recently discovered Gabon fossils that suggest multicellular life existed 2 billion

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Waldeinsamkeit 2.0

‘Waldeinsamkeit’ is a German term describing the feeling of connectedness with a forest and the comfort and spiritual fulfilment of being alone in the forest. . Looking at the current statistics of soil sealing in Austria the project asks the question what would happen if we kept these numbers up. How would people in an

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Spectator to Co-Creator

‘Spectator to Co-Creator’ is a project with multiple interventions in public space which temporar­ily claim and redefine it, and by that, aims to guide people to gaining a new perspec­tive on the space. By opening up a dialogue through the performances, observers can transform from distant spectators to co-creators of their immediate surroundings. . The

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100 Times Doing Nothing

Stillness, emptiness, silence. . Without the space in between things, the things itself wouldn’t be perceivable. The gaze in the nothing allows us to look at ourselves. . With this project Denise decided to help herself by the practice of doing nothing and observing the present moment. . “I am a person who needs a

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Social Anxiety

With the project ‘Vienna Empathy Spaces’ a collection of poems in the form of audio tracks was created. The topic the poems evolve around is social anxiety. The tracks are often linked to a specific public space in Vienna since these are places that can cause us to feel socially anxious or overwhelmed. . The

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Morphing Rhythm

The female hormonal cycle with its rises and falls is at odds with the linear ideals of our society. This projects aims to challenge the general negative attitude and ignorance towards the female cycle and wider implications – psychologically and physiologically. . Through a theatrical dance performance the balance of the two main hormones oestrogen

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New Seed

Project New Seed is an interactive exploration game set in 2085 Europe. . The premise of the world revolves around a scenario, where humanity failed at tackling climate change. Not the climate caused the downfall and eventual collapse of our society, but disputes among ourselves and a lack of solidarity. 40 years after the collapse,

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The Quolocom

Human advancement and technological development came at an ecological cost and rendered the earth inhabitable for humanity. In order to survive, humans organised a mass migration to another habitable planet with a promising future. Those who resisted leaving came to an agreement with the AI left in charge to rewild the Earth. They were allowed

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Mission Palax

Mission Palax is a choose-your-own-adventure story that invites users to explore the ethical dimensions of space travel. Can they take on responsibility for a topic which humanity will be confronted with in the upcoming years? Is it morally acceptable to conquer foreign ecosystems for humans’ benefits? . The chance that extraterrestrial life does not exist

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Data Flowers

Year 2076. Most of the world is at war, making it unsafe to leave the island, the last safe place on earth. Inhabitants maintain unity and peace within the land by contributing great parts of their earnings to the government. A small price to pay in order to be able to live in harmony. .

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2,5G

Earth is dying. The first humans have already been sent to a new planet: Planet 2.5G. . A planet with two and a half times the force of Earth’s gravity. A planet where the ground never lets you rise. A planet where dragging your body forward by so much as an inch can take hours. A

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FaDE

The Facility for Digital Education (FaDE) is a visual novel based on a possible future, when artificial intelligence is fully integrated in teaching and education. . Join your new classmates Alex and Fiona, who will introduce you to the pilot project FaDE, the new classroom, the TE AI CHER and your other classmates. Find out

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Mourning Moon

“Mourning Moon” is a poignant narrative following a funeral on the moon. This project tells the story of the last Earth humans on the Moon. Meant to be temporary, their stay on the moon becomes final. The circumstances that led up to this point divide the people on the moon and they go their separate

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Subconscious Depth

Through his Theory of Forms, Plato described the mind and the body are two entities that belong to separate categories of existence. He defined the mind as immaterial and as the essence of that which is physical, and the body as a category of the latter, as it is composed of matter and bound by

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Orenda’s Journey

Orenda’s journey is a world-building project that explores the human-nature connection. It proposes switching perspective and looking at it through the eyes of Nature. In the form of a graphic novel, we explore different ways of living, in and with nature or apart from her, different ideas about social and gender norms, as well as

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KI_tchen

KI_tchen is an experiment into content creation with Artificial Intelligence using current day technology. What would happen if we embraced AI in todays world? To what extend is this even viable? Would it be more efficient? . The web-based project aims to reveal the different ways in which humans can implement AI today, from simpler text

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First Encounters

What happens, if two species that have never interacted before are now going to encounter due to anthropocentrically changed climatic circumstances? . The project “First Encounters” tells the stories of species that meet for the very first time, due to climate-change induced range shifts. The installation visualizes possible consequences that travel through local and global

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Nature Guardian

“Nature Guardian” is an activistic performance that questions anthropocentric worldviews and how to use our body in this increasing self-centred world to serve other living organisms? . The human body is covered in biodegradable fabrics which are interwoven with plant-seeds. When exposed to natural conditions like precipitation or other forms of humidity the materials transform,

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Eupnea

Today’s world feels increasingly hectic leaving us with less time for introspection and for mentally caring about ourselves. This leads to a sense of disconnection and loss of our true selves. . To address this deficit EUPNEA was created — an interactive installation that is meant to help people find a deeper connection to themselves

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Shedding Skin 

The norms, expectations and ideas put upon us by society and also ourselves build up like a heavy shell around us. As we take steps in our personal growth, the shell no longer suffices. Who we are and who we want to be become different things, splitting ourselves internally. The discrepancy inside builds up and

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Re-owning your Skin

The nearly constant use of social media increases the amount of attention regarding one’s aesthetic appearance. Along with this comes a very comparing and self critical view of the outward appearances especially among young people. . The project “Re-Owning your Skin” addresses this problem with a series of garments. Through the use of optical illusions

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Soulsweeper

Crises always affect people’s worries and needs, making them more susceptible to comforting claims, conspiracy theories and hoax products. Scientology´s E-Meter, energized water, placebo pills and DVDs with 60 minutes of a healing gaze are just a few examples showing how creative some “inventors” become to earn the extra dollar. As with many products that

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The Cleanroom Paradox

Dismantling the deceptively pristine image of the high-tech industry ‘The Cleanroom Paradox’ unveils the systemic suppression of information on occupational and toxic hazards at semiconductor production sites. A gradually disintegrating, screen-printed photograph of former Samsung factory worker Jin and a video documenting its creation are being superimposed with her and other industry experts’ stories of

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The Stress Suit

Poor payment, a high degree of manual and emotional labor and a lack of respect from customers and employers designate many work environments in the retail sector. For most employees this results in work-related stress and its health consequences. . The “Stress Suit” was created with the goal to inspire more care for workers and

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AIME

Existing modes of consciousness have failed to find answers and people are living in a constant state of disconnect – from nature and other humans. How can artificial intelligence solve these problems for you? . AIME is the first AI enabled wellness device that presents you with the opportunity to deeply explore and expand your

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A.I. Oracle

Why Of All Things is a service that aims to assist with answering complex questions based on divination techniques and methods of Artificial Intelligence research. . Contrary to popular belief, both divination and A.I. can be viewed as Information technology, helping externalize thoughts and approaching complex topics from new angles. Several traditions of fortune telling

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Audiomat

The Audiomat is an AI-driven radio that autonomously broadcasts its own algorithmically generated music, news and stories. . Audiomat offers our listeners three unique channels which can be switched by using the simple dial on the radio. Dial into the Breaking News Channel for the latest news, generated by cross-checking and verifying numerous authentic sources,

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Dorian Great

As humans, we are constantly striving to become better. However, we also need encouragement, support and guidance in our individual journeys towards self-improvement. But how do we choose what is best for us, when we are bombarded by thousands of poorly qualified self-improvement coaches selling their wares in a busy market?. . Rather than relying

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SoftWear — Prêt-à-Montrer

SoftWear is the world’s first AI generated digital fashion collection that you can wear as a series of instagram filters. Our unique collection is generated by a bespoke AI, who researches latest trends in the fashion industry from millions of reliable data sources. It then creates hybridised fashion by blending global trends with the marvels

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Pillow Talk

‘Pillow Talk – Technology for Awkward Questions’ are four devices to encourage conversations about Sex Education. We are very bad at talking about sex. Technology and sex are already incredibly connected, we rather google our most intimate private questions and concerns than talk to family and friends. Sex education is important because it is fundamentally

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The Farmers Odyssey

“The Farmers Odyssey” is a shadow play about obstacles Austrian farmers have to face in our current food cycle. The protagonist is a regular carrot farmer, who wakes up in a dream as that vegetable himself. On the odyssey of the carrot to the supermarket, the farmer encounters creatures, each representing one of the problems

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Overcoming Disgust

Although it would have environmental advantages, many people find the thought of eating insects repulsive. To move insect food in a familiar environment, the cliche-heavy show-cooking experience ‘La Nourriture du Futur’ was invented. The chef creates a show for the customers and prepares seven different meals – all containing insects – on a custom-made cooking

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Eating Death

This project showcases a ritualistic tasting experience of potent botanical and fungal toxins and seeks to confront our own mortality with the powers of nature. Asking why we strive for immortality and reminding us that nothing will last forever, the ritual marks a moment of reflection in one´s life and explores new ecological more-than-human relationships.

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Windmills

In the Winter Semester of 2018, Semester Students explored their relationship to electric energy and what it takes to get electrons moving themselves. Each team out of six in total came up with their very own technique of manufacturing three Windmill blades that fit onto an electric Generator. Among these techniques we find; Lasercutting, Wood-Bening,

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Algorithmic Peepshow

We are under constant surveillance – every step we take online produces data which gets accumulated and analyzed by algorithms for profit or is used to manipulate our behaviour, opinions and consumption online. THE ALGORITHMIC PEEPSHOW is a collection of router like objects that allows us to take a private glance back at these inferred

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OffScreen Virtues

Technological progress has given us tools to become more and more efficient, ensuring that no time is wasted. So now, we use every moment we get between important tasks and appointments to read an e-mail, glance at the news, rate a purchase, like a photo. The installation ‘Offscreen Virtues’ celebrates the absence of duty.  It

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Wilderness in the Anthropocene

Wilderness Tools powered by humans eliminate, counter and reduce anthropogenic influences like the lack of predators or the loss of insects to preserve wilderness and extend it’s capacities.

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Social Media Machines

What is the agenda behind social media? What can our roles as users be? Three machines that confuse the algorithm and break the filter bubble.

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King GAFA

A contemporary fairytale about online privacy – a story to challenge our Internet behaviour and spark a conversation about data sovereignty.

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sociometric.me

As social media became the logbook of people’s lives, we’ve entered an era of immense sharing. Though the straight-forward dangers of sharing is seemingly recognised; lately, we’re evidently on a road heading into a world of lives directly affected by social media. The experience provided by “Sociometric.me” aims at raising awareness on the subject by providing an individual risk analysis of the user’s Facebook profile.

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